minified sound and removed unused assets
Signed-off-by: Pascal Syma <pascal@syma.dev>
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@@ -19,9 +19,6 @@ import menutiles from "../assets/menu.png";
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import buttontiles from "../assets/buttons.png";
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import batFly from "../assets/BatFly.png";
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import batDie from "../assets/BatDie.png";
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import item_01 from "../assets/items/itemshard_01.png";
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import item_02 from "../assets/items/itemshard_02.png";
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import item_03 from "../assets/items/itemshard_03.png";
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import heal from "../assets/items/heal.png";
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import slow from "../assets/items/slow.png";
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import speed from "../assets/items/speed.png";
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@@ -33,8 +30,8 @@ import arrow from "../assets/arrow.png";
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import menu_click from "../assets/audio/menu_click.wav";
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import menu_hover from "../assets/audio/menu_hover.wav";
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import background_start from "../assets/audio/background_start.wav";
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import background_loop from "../assets/audio/background_loop.wav";
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import background_start from "../assets/audio/background_start.mp3";
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import background_loop from "../assets/audio/background_loop.mp3";
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import attack_a from "../assets/audio/attack_a.wav";
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import attack_b from "../assets/audio/attack_b.wav";
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@@ -47,9 +44,6 @@ export default class Preload extends Phaser.Scene {
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preload() {
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this.loadingScreen();
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this.load.image("logo", logoImg);
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this.load.image("item_01", item_01);
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this.load.image("item_02", item_02);
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this.load.image("item_03", item_03);
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this.load.image("heart", heart);
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this.load.image("arrow", arrow);
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this.load.spritesheet('charA', charA, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
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