// Copyright (c) 2021. Pascal Syma <pascal@syma.dev> and Antonio Martinez Casadesus <acasadesus@stud.hs-bremen.de>. // All rights reserved. // // Created by Pascal on 17.05.2021. // #include "Tri.h" #include "Mesh.h" #include <iostream> using namespace std; Tri::Tri(Mesh* mesh) { this->mesh = mesh; it[0] = -1; it[1] = -1; it[2] = -1; ie[0] = -1; ie[1] = -1; ie[2] = -1; } Tri::Tri(Mesh* mesh, int *i) : Tri(mesh) { } Tri::Tri(Mesh* mesh, int i, int j, int k) : Tri(mesh) { iv[0] = i; iv[1] = j; iv[2] = k; } void Tri::Print() { cout << "Tri:" << endl << " neighbour: " << it[0] << " " << it[1] << " " << it[2] << endl << " - "; this->mesh->pts[iv[0]].Print(); cout << " - "; this->mesh->pts[iv[1]].Print(); cout << " - "; this->mesh->pts[iv[2]].Print(); cout << endl << "Edges: " << ie[0] << " " << ie[1] << " " << ie[2] << endl; // pts[ie[0]].Print(); // pts[ie[1]].Print(); // pts[ie[2]].Print(); cout << endl; } Tri *Tri::copy(Mesh* mesh) { Tri *copy = new Tri(mesh); for (int i = 0; i < 3; ++i) { copy->iv[i] = this->iv[i]; copy->ie[i] = this->ie[i]; copy->it[i] = this->it[i]; } return copy; }