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cg / hw04 / documentation / _Conclusions.tex
@Pascal Syma Pascal Syma on 28 May 2021 521 bytes added latex docu
Loop subdivision is an easy and fast way to smooth out a mesh or to higher its resolution. Seemingly round objects can be modeled as bricks using a lot less computational power whilst modeling and using this method actually become closer to being round then it could be modeled in thousands of hours. And while the loop subdivision is a key piece to model seemingly round surfaces the linear loop subdivision also has its place as enabling actual mesh displacement to display photo realistic materials in actual geometry.