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Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 202 KiB |
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Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 178 KiB |
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Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 173 KiB |
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Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 168 KiB |
@@ -1,5 +1,5 @@
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/*
|
||||
* Copyright (c) 2020. Pascal Syma <pascal@syma.dev>
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* Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma.
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* All rights reserved.
|
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*/
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@@ -46,7 +46,9 @@ export default class Menu extends Phaser.Scene {
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|
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this.textures.addSpriteSheet('char', this.textures.get('char' + options.key).getSourceImage(), {
|
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frameWidth: 79,
|
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frameHeight: 63
|
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frameHeight: 63,
|
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margin: 1,
|
||||
spacing: 2
|
||||
});
|
||||
|
||||
this.scene.start('Game');
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2020. Pascal Syma <pascal@syma.dev>
|
||||
* Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma.
|
||||
* All rights reserved.
|
||||
*/
|
||||
|
||||
@@ -28,10 +28,10 @@ export default class Preload extends Phaser.Scene {
|
||||
this.load.image("item_01", item_01);
|
||||
this.load.image("item_02", item_02);
|
||||
this.load.image("item_03", item_03);
|
||||
this.load.spritesheet('charA', charA, {frameWidth: 79, frameHeight: 63/*, margin: 1, spacing: 2*/});
|
||||
this.load.spritesheet('charB', charB, {frameWidth: 79, frameHeight: 63/*, margin: 1, spacing: 2*/});
|
||||
this.load.spritesheet('charC', charC, {frameWidth: 79, frameHeight: 63/*, margin: 1, spacing: 2*/});
|
||||
this.load.spritesheet('charD', charD, {frameWidth: 79, frameHeight: 63/*, margin: 1, spacing: 2*/});
|
||||
this.load.spritesheet('charA', charA, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
|
||||
this.load.spritesheet('charB', charB, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
|
||||
this.load.spritesheet('charC', charC, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
|
||||
this.load.spritesheet('charD', charD, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
|
||||
this.load.spritesheet('tiles', tiles, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
|
||||
this.load.spritesheet('batFly', batFly, {frameWidth: 48, frameHeight: 32/*, margin: 1, spacing: 2*/});
|
||||
this.load.spritesheet('batDie', batDie, {frameWidth: 48, frameHeight: 32/*, margin: 1, spacing: 2*/});
|
||||
|
||||