diff --git a/src/assets/char_a/spritesheet.png b/src/assets/char_a/spritesheet.png index 92eb4df..7729fe3 100644 Binary files a/src/assets/char_a/spritesheet.png and b/src/assets/char_a/spritesheet.png differ diff --git a/src/assets/char_b/spritesheet.png b/src/assets/char_b/spritesheet.png index 9bb8bd8..ae74464 100644 Binary files a/src/assets/char_b/spritesheet.png and b/src/assets/char_b/spritesheet.png differ diff --git a/src/assets/char_c/spritesheet.png b/src/assets/char_c/spritesheet.png index 6958005..e0ae492 100644 Binary files a/src/assets/char_c/spritesheet.png and b/src/assets/char_c/spritesheet.png differ diff --git a/src/assets/char_d/spritesheet.png b/src/assets/char_d/spritesheet.png index b3983c4..3de1d46 100644 Binary files a/src/assets/char_d/spritesheet.png and b/src/assets/char_d/spritesheet.png differ diff --git a/src/scenes/Menu.js b/src/scenes/Menu.js index 9316e5b..95e53c0 100644 --- a/src/scenes/Menu.js +++ b/src/scenes/Menu.js @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020. Pascal Syma + * Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma. * All rights reserved. */ @@ -46,7 +46,9 @@ export default class Menu extends Phaser.Scene { this.textures.addSpriteSheet('char', this.textures.get('char' + options.key).getSourceImage(), { frameWidth: 79, - frameHeight: 63 + frameHeight: 63, + margin: 1, + spacing: 2 }); this.scene.start('Game'); diff --git a/src/scenes/Preload.js b/src/scenes/Preload.js index c475442..23c18c0 100644 --- a/src/scenes/Preload.js +++ b/src/scenes/Preload.js @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020. Pascal Syma + * Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma. * All rights reserved. */ @@ -28,10 +28,10 @@ export default class Preload extends Phaser.Scene { this.load.image("item_01", item_01); this.load.image("item_02", item_02); this.load.image("item_03", item_03); - this.load.spritesheet('charA', charA, {frameWidth: 79, frameHeight: 63/*, margin: 1, spacing: 2*/}); - this.load.spritesheet('charB', charB, {frameWidth: 79, frameHeight: 63/*, margin: 1, spacing: 2*/}); - this.load.spritesheet('charC', charC, {frameWidth: 79, frameHeight: 63/*, margin: 1, spacing: 2*/}); - this.load.spritesheet('charD', charD, {frameWidth: 79, frameHeight: 63/*, margin: 1, spacing: 2*/}); + this.load.spritesheet('charA', charA, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2}); + this.load.spritesheet('charB', charB, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2}); + this.load.spritesheet('charC', charC, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2}); + this.load.spritesheet('charD', charD, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2}); this.load.spritesheet('tiles', tiles, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2}); this.load.spritesheet('batFly', batFly, {frameWidth: 48, frameHeight: 32/*, margin: 1, spacing: 2*/}); this.load.spritesheet('batDie', batDie, {frameWidth: 48, frameHeight: 32/*, margin: 1, spacing: 2*/});