CGTrack / Assets / Oculus / Avatar / Scripts /
@Pascal Syma Pascal Syma authored on 25 Jul 2021
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GazeTarget.cs Initial Commit 2 years ago
OvrAvatar.cs Initial Commit 2 years ago
OvrAvatarAsset.cs Initial Commit 2 years ago
OvrAvatarAssetMesh.cs Initial Commit 2 years ago
OvrAvatarAssetTexture.cs Initial Commit 2 years ago
OvrAvatarBase.cs Initial Commit 2 years ago
OvrAvatarBody.cs Initial Commit 2 years ago
OvrAvatarComponent.cs Initial Commit 2 years ago
OvrAvatarDriver.cs Initial Commit 2 years ago
OvrAvatarHand.cs Initial Commit 2 years ago
OvrAvatarLocalDriver.cs Initial Commit 2 years ago
OvrAvatarLogger.cs Initial Commit 2 years ago
OvrAvatarMaterialManager.cs Initial Commit 2 years ago
OvrAvatarPacket.cs Initial Commit 2 years ago
OvrAvatarRemoteDriver.cs Initial Commit 2 years ago
OvrAvatarRenderComponent.cs Initial Commit 2 years ago
OvrAvatarSDKCAPI.cs Initial Commit 2 years ago
OvrAvatarSDKManager.cs Initial Commit 2 years ago
OvrAvatarSettings.cs Initial Commit 2 years ago
OvrAvatarSettingsEditor.cs Initial Commit 2 years ago
OvrAvatarSkinnedMeshRenderComponent.cs Initial Commit 2 years ago
OvrAvatarSkinnedMeshRenderPBSComponent.cs Initial Commit 2 years ago
OvrAvatarSkinnedMeshRenderPBSV2Component.cs Initial Commit 2 years ago
OvrAvatarTextureCopyManager.cs Initial Commit 2 years ago
OvrAvatarTouchController.cs Initial Commit 2 years ago