using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace; using UnityEngine; public class CartFollower : MonoBehaviour, ICart { public GameObject _cart = null; private ICart cart = null; public float distance = 10.0f; public float u = 0; private void Awake() { cart = _cart.GetComponent<ICart>(); } private void Update() { if (cart == null) { return; } u = cart.getU() - distance; u = getTrack().GetPositionOnTrack(u, out var pos, out var rot, out var a); transform.position = pos; transform.rotation = rot; } public float getU() { return u; } public Track getTrack() { return cart.getTrack(); } }