using System; using UnityEngine; namespace Bausatz { public class Cart : MonoBehaviour { public Track track; public float u = 0f; public float v = 0f; public float a = 0f; public float g = 9.81f; private void Update() { // Euler integration v -= a * g * Time.deltaTime; u += v * Time.deltaTime; u = track.GetPositionOnTrack(u, out a, out var position, out var rotation, out var constantSpeed); if (constantSpeed > 0) { v = constantSpeed; } transform.position = position; transform.rotation = rotation * Quaternion.Euler(0, 180, 0); } } }