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CGTrack / Assets / Oculus / VR / Scripts / Util / OVRProgressIndicator.cs
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.

Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/

Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

/// <summary>
/// Visualizes progress for operations such as loading.
/// </summary>
public class OVRProgressIndicator : MonoBehaviour
{
    public MeshRenderer progressImage;

    [Range(0, 1)]
    public float currentProgress = 0.7f;

    void Awake()
    {
        progressImage.sortingOrder = 150;
    }



    // Update is called once per frame
    void Update()
    {
        progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress);

    }
}