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CGTrack / Assets / Oculus / VR / Scripts / Util / OVRCursor.cs
@Pascal Syma Pascal Syma on 25 Jul 2021 1020 bytes Initial Commit
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.

Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/

Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.

************************************************************************************/

using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;

abstract public class OVRCursor : MonoBehaviour
{
    public abstract void SetCursorRay(Transform ray);
    public abstract void SetCursorStartDest(Vector3 start, Vector3 dest, Vector3 normal);
}