Newer
Older
CGTrack / Assets / Oculus / VR / Materials / cursor_timer_material.mat
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 3
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: cursor_timer_material
  m_Shader: {fileID: 4800000, guid: b95caf64e2cc3614892026a94bb2be84, type: 3}
  m_ShaderKeywords: []
  m_CustomRenderQueue: -1
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
      data:
        first:
          name: _MainTex
        second:
          m_Texture: {fileID: 2800000, guid: 79a33e7a7166c6142ad50f46a9a23d3e, type: 3}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _ColorRamp
        second:
          m_Texture: {fileID: 2800000, guid: 8929c8bc5148a624b8c9d6df0ee6f0ca, type: 3}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
    m_Floats:
      data:
        first:
          name: _Cutoff
        second: 1
      data:
        first:
          name: _ColorRampOffset
        second: 0
    m_Colors:
      data:
        first:
          name: _Color
        second: {r: 1, g: 1, b: 1, a: 1}