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CGTrack / Assets / Oculus / Spatializer / scripts / ONSPVersion.cs
/************************************************************************************
Filename    :   ONSPVersion.cs
Content     :   Get version number of plug-in
Copyright   :   Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.

Licensed under the Oculus SDK Version 3.5 (the "License"); 
you may not use the Oculus SDK except in compliance with the License, 
which is provided at the time of installation or download, or which 
otherwise accompanies this software in either electronic or hard copy form.

You may obtain a copy of the License at

https://developer.oculus.com/licenses/sdk-3.5/

Unless required by applicable law or agreed to in writing, the Oculus SDK 
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
using UnityEngine;
using System;
using System.Runtime.InteropServices;

public class ONSPVersion : MonoBehaviour
{
	   // Import functions
    public const string strONSPS = "AudioPluginOculusSpatializer";
 
	[DllImport(strONSPS)]
    private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch);

	/// <summary>
	/// Awake this instance.
	/// </summary>
	void Awake()
	{
        int major = 0;
        int minor = 0; 
        int patch = 0;

        ONSP_GetVersion(ref major, ref minor, ref patch);

        String version = System.String.Format
        ("ONSP Version: {0:F0}.{1:F0}.{2:F0}", major, minor, patch);
        
        Debug.Log(version);
	}

	/// <summary>
	/// Start this instance.
	/// </summary>
    void Start()
    {
    }

	/// <summary>
	/// Update this instance.
	/// </summary>
    void Update()
    {
    }		
}