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CGTrack / Assets / Oculus / SampleFramework / Usage / OVROverlay / Textures / OverlayRT.renderTexture
@Pascal Syma Pascal Syma on 25 Jul 2021 503 bytes Initial Commit
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RenderTexture:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: OverlayRT
  m_ImageContentsHash:
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    Hash: 00000000000000000000000000000000
  m_Width: 256
  m_Height: 256
  m_AntiAliasing: 4
  m_DepthFormat: 1
  m_ColorFormat: 0
  m_MipMap: 0
  m_GenerateMips: 1
  m_SRGB: 0
  m_TextureSettings:
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    m_WrapMode: 1