Newer
Older
CGTrack / Assets / Oculus / SampleFramework / Usage / OVROverlay / Materials / Tile_Mat_Farlands.mat
@Pascal Syma Pascal Syma on 25 Jul 2021 943 bytes Initial Commit
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Tile_Mat_Farlands
  m_Shader: {fileID: 10751, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: 
  m_LightmapFlags: 5
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 8c55e093297ecf64098d47568188e390, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _Cutoff: 0.5
    - _InvFade: 0.39
    - _Shininess: 0.1
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _Emission: {r: 0, g: 0, b: 0, a: 0}
    - _SpecColor: {r: 0, g: 0, b: 0, a: 0}
    - _TintColor: {r: 1, g: 0.984, b: 1, a: 0.5}