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CGTrack / Assets / Oculus / SampleFramework / Core / Video / Scripts / ButtonDownListener.cs
@Pascal Syma Pascal Syma on 25 Jul 2021 673 bytes Initial Commit
/************************************************************************************

Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.  

************************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class ButtonDownListener : MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler
{
    public event System.Action onButtonDown;

    public void OnPointerDown(PointerEventData eventData)
    {
        if (onButtonDown != null)
        {
            onButtonDown.Invoke();
        }
    }
}