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CGTrack / Assets / Oculus / SampleFramework / Core / Video / Materials / MovieTexture.mat
@Pascal Syma Pascal Syma on 25 Jul 2021 837 bytes Initial Commit
%YAML 1.1
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Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: MovieTexture
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  m_ShaderKeywords: 
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  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
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    m_TexEnvs:
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        m_Texture: {fileID: 2800000, guid: a025c23fceb7d4966b603419f551ce99, type: 3}
        m_Scale: {x: 0.5, y: 1}
        m_Offset: {x: 0, y: 0}
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    m_Colors:
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