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CGTrack / Assets / Oculus / Platform / Scripts / Models / NetworkingPeer.cs
@Pascal Syma Pascal Syma on 25 Jul 2021 355 bytes Initial Commit
namespace Oculus.Platform.Models
{
  using UnityEngine;
  using System;
  using System.ComponentModel;

  public class NetworkingPeer
  {
    public NetworkingPeer(UInt64 id, PeerConnectionState state) {
      ID = id;
      State = state;
    }

    public UInt64 ID { get; private set; }
    public PeerConnectionState State { get; private set; }
  }
}