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CGTrack / Assets / Oculus / LipSync / Editor / OVRNamedArrayPropertyDrawer.cs
/************************************************************************************
Filename    :   OVRNamedArrayPropertyDrawer.cs
Content     :   Adds a custom named array drawer to the Unity editor
Created     :   May 17th, 2018
Copyright   :   Copyright Facebook Technologies, LLC and its affiliates.
                All rights reserved.

Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
you may not use the Oculus Audio SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.

You may obtain a copy of the License at

https://developer.oculus.com/licenses/audio-3.3/

Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
using UnityEngine;
using UnityEditor;

// Adds a custom named array drawer to the Unity editor
[CustomPropertyDrawer( typeof(OVRNamedArrayAttribute) )]
public class OVRNamedArrayPropertyDrawer : PropertyDrawer {
    public override void OnGUI( Rect rect, SerializedProperty property, GUIContent label ) {
        try {
            int pos = int.Parse(property.propertyPath.Split('[', ']')[1]);
            EditorGUI.PropertyField( rect, property,
                new GUIContent( ( (OVRNamedArrayAttribute)attribute ).names[pos] ) );
        } catch {
            EditorGUI.PropertyField( rect, property, label );
        }
    }
}