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CGTrack / Assets / Oculus / AudioManager / Scripts / Audio / MinMaxAttribute.cs
@Pascal Syma Pascal Syma on 25 Jul 2021 514 bytes Initial Commit
using UnityEngine;

namespace OVR
{

/*
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 MinMaxAttribute

-----------------------
*/
public class MinMaxAttribute : PropertyAttribute {
	public float minDefaultVal = 1.0f;
	public float maxDefaultVal = 1.0f;
	public float min = 0.0f;
	public float max = 1.0f;
	public MinMaxAttribute( float minDefaultVal, float maxDefaultVal, float min, float max ) {
		this.minDefaultVal = minDefaultVal;
		this.maxDefaultVal = maxDefaultVal;
		this.min = min;
		this.max = max;
	}
}

} // namespace OVR