using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace Bausatz { [CustomEditor(typeof(Track))] public class TrackEditor : Editor { public override void OnInspectorGUI() { var track = (Track) target; DrawDefaultInspector(); EditorGUILayout.LabelField("Total Length", track.length.ToString(CultureInfo.InvariantCulture)); if (GUILayout.Button("Calculate Track")) { track.CalculateBreaks(); } } } }