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CGTrack / Assets / Editor / Bausatz / CartEditor.cs
@Pascal Syma Pascal Syma on 25 Jul 2021 607 bytes Initial Commit
using DefaultNamespace;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;

namespace Bausatz
{
    [CustomEditor(typeof(Cart))]
    public class CartEditor : Editor
    {
        public override void OnInspectorGUI()
        {
            var cart = (Cart) target;
            DrawDefaultInspector();
            
            EditorGUILayout.Separator();
            
            
            EditorGUILayout.TextArea("v: "+Util.ms2kmh(cart.v).ToString("F2")+" km/h\na: "+ (cart.a * cart.g).ToString("F2")+" m/s²\ng: "+cart.a.ToString("F2"), GUI.skin.GetStyle("HelpBox"));

        }
    }
}