using DefaultNamespace; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; namespace Bausatz { [CustomEditor(typeof(Cart))] public class CartEditor : Editor { public override void OnInspectorGUI() { var cart = (Cart) target; DrawDefaultInspector(); EditorGUILayout.Separator(); EditorGUILayout.TextArea("v: "+Util.ms2kmh(cart.v).ToString("F2")+" km/h\na: "+ (cart.a * cart.g).ToString("F2")+" m/s²\ng: "+cart.a.ToString("F2"), GUI.skin.GetStyle("HelpBox")); } } }