Files
MI2Mario/src/entities/Player.js
T
2020-07-18 19:27:37 +02:00

154 lines
4.5 KiB
JavaScript

/*
* Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma.
* All rights reserved.
*/
import Entity from "./Entity";
import AttackA from "./Attacks/AttackA";
import AttackB from "./Attacks/AttackB";
import Item from "./Item";
import Chest from "./Chest";
export default class Player extends Entity {
constructor(scene, spawnPoint, texture) {
super(scene, spawnPoint.x, spawnPoint.y, texture);
this.setData("speed", 100);
this.setData('jump', 1.5)
this.setData('hp', 10);
this.setOrigin(0.5, 1).setScale(32 / 48);
this.body.setSize(48, 48, false);
this.body.setOffset(4, 16);
this.body.setCollideWorldBounds(true);
if (this.scene.anims.exists('idle'))
this.play('idle');
this.attackA = new AttackA(this);
this.attackB = new AttackB(this);
this.attackHitbox = this.scene.add.group([
this.attackA,
this.attackB
]);
this.items = [];
this.dieAnimation = 'die';
this.hitAnimation = 'hit';
}
interact(item) {
if (item instanceof Item) {
if (this.items.length >= 2) {
this.items.shift().setPosition(this.x, this.y).drop();
}
item.interact();
this.items[this.items.length] = item;
} else if (item instanceof Chest) {
item.interact();
}
}
hit(dmg) {
super.hit(dmg);
if (this.getData('hp') > this.scene.hearts.length)
this.setData('hp', this.scene.hearts.length);
for (let i = this.getData('hp'); i < this.scene.hearts.length; i++) {
this.scene.hearts[i].alpha = 0;
}
for (let i = 0; i < this.getData('hp'); i++) {
this.scene.hearts[i].alpha = 1;
}
}
update(...args) {
if (this.pause)
return;
this.body.velocity.x = 0;
// Jumping, Dashing
if (this.scene.upActive() && this.body.blocked.down) {
this.body.velocity.y = -this.getData('speed') * this.getData('jump');
}
// Walking L R
if (this.scene.leftActive()) {
this.body.velocity.x = -this.getData('speed');
if (!this.flipX)
this.x -= 16;
this.setFlipX(true);
this.body.setOffset(32 - 4, 16);
} else if (this.scene.rightActive()) {
this.body.velocity.x = this.getData('speed');
if (this.flipX)
this.x += 16;
this.setFlipX(false);
this.body.setOffset(4, 16);
}
// this.setData('speed', 100);
// animation
if (this.anims.getCurrentKey().startsWith('attack_')) {
// this.setData('speed', 50);
} else if (this.scene.keySpace.isDown) {
// const nextAttack = [this.attackA].sort(() => 0.5 - Math.random())[0];
// nextAttack.start();
if (this.scene.upActive())
this.attackA.start();
else
this.attackB.start();
} else if (this.body.blocked.down) {
if (this.body.velocity.x !== 0) {
this.play('run', true);
} else {
this.play('idle', true);
}
} else if (this.anims.getCurrentKey() !== 'jump_start' && this.anims.getCurrentKey() !== 'jump') {
// this.play('jump', true)
this.play('jump_start', true).on('animationcomplete', () => this.play('jump', true));
}
this.attackHitbox.getChildren().forEach(c => {
c.update()
});
if (this.items.length >= 1)
this.items[0].setPosition(this.body.x, this.body.y - 16);
if (this.items.length >= 2)
this.items[1].setPosition(this.body.x + 32, this.body.y - 16);
if (this.scene.keyAction1.isDown && this.items.length >= 1) {
this.items.shift().use(this);
this.scene.keyAction1.reset();
}
if (this.scene.keyAction2.isDown && this.items.length >= 2) {
this.items.pop().use(this);
this.scene.keyAction2.reset();
}
}
die() {
this.anims.stop();
this.pause = true;
this.play(this.dieAnimation)
.once('animationcomplete', () => {
this.setFrame(51);
this.scene.scene.pause();
this.scene.music.pause();
this.scene.scene.launch('GUI', {key: 'Dead'}).bringToTop('GUI');
})
}
}