115 lines
3.3 KiB
JavaScript
115 lines
3.3 KiB
JavaScript
/*
|
|
* Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
import Entity from "./Entity";
|
|
import AttackA from "./Attacks/AttackA";
|
|
import AttackB from "./Attacks/AttackB";
|
|
|
|
export default class Player extends Entity {
|
|
|
|
constructor(scene, spawnPoint, texture) {
|
|
super(scene, spawnPoint.x, spawnPoint.y, texture);
|
|
this.setData("speed", 100);
|
|
this.setData('hp', 20);
|
|
this.setOrigin(0.5, 1).setScale(32 / 48);
|
|
|
|
this.body.setSize(48, 48, false);
|
|
this.body.setOffset(4, 16);
|
|
|
|
this.body.setCollideWorldBounds(true);
|
|
this.play('idle');
|
|
|
|
this.attackA = new AttackA(this);
|
|
this.attackB = new AttackB(this);
|
|
this.attackHitbox = this.scene.add.group([
|
|
this.attackA,
|
|
this.attackB
|
|
]);
|
|
|
|
this.items = [];
|
|
}
|
|
|
|
pickup(item) {
|
|
if (this.items.length >= 1) {
|
|
this.items.shift().setPosition(this.x, this.y).drop();
|
|
}
|
|
|
|
console.log(item);
|
|
|
|
item.pickup();
|
|
|
|
this.items[0] = item;
|
|
|
|
}
|
|
|
|
update(...args) {
|
|
// if (this.scene.dieActive()) {
|
|
// this.pause = true;
|
|
// this.play('die', true)
|
|
// .once('animationcomplete', () => {
|
|
// this.setFrame(51);
|
|
// this.scene.scene.pause();
|
|
// })
|
|
// }
|
|
|
|
if (this.pause)
|
|
return;
|
|
|
|
this.body.velocity.x = 0;
|
|
|
|
// Jumping, Dashing
|
|
if (this.scene.upActive() && this.body.blocked.down) {
|
|
this.body.velocity.y = -this.getData('speed') * 1.5;
|
|
}
|
|
|
|
// Walking L R
|
|
if (this.scene.leftActive()) {
|
|
this.body.velocity.x = -this.getData('speed');
|
|
if (!this.flipX)
|
|
this.x -= 16;
|
|
this.setFlipX(true);
|
|
this.body.setOffset(32 - 4, 16);
|
|
} else if (this.scene.rightActive()) {
|
|
this.body.velocity.x = this.getData('speed');
|
|
if (this.flipX)
|
|
this.x += 16;
|
|
this.setFlipX(false);
|
|
this.body.setOffset(4, 16);
|
|
}
|
|
|
|
// this.setData('speed', 100);
|
|
|
|
// animation
|
|
if (this.anims.getCurrentKey().startsWith('attack_')) {
|
|
// this.setData('speed', 50);
|
|
} else if (this.scene.keySpace.isDown) {
|
|
// const nextAttack = [this.attackA].sort(() => 0.5 - Math.random())[0];
|
|
// nextAttack.start();
|
|
if (this.scene.upActive())
|
|
this.attackA.start();
|
|
else
|
|
this.attackB.start();
|
|
} else if (this.body.blocked.down) {
|
|
if (this.body.velocity.x !== 0) {
|
|
this.play('run', true);
|
|
} else {
|
|
this.play('idle', true);
|
|
}
|
|
} else if (this.anims.getCurrentKey() !== 'jump_start' && this.anims.getCurrentKey() !== 'jump') {
|
|
// this.play('jump', true)
|
|
this.play('jump_start', true).on('animationcomplete', () => this.play('jump', true));
|
|
}
|
|
|
|
this.attackHitbox.getChildren().forEach(c => {
|
|
c.update()
|
|
});
|
|
|
|
this.items.forEach(i => i.setPosition(this.body.x, this.body.y - 16));
|
|
|
|
if (this.scene.keyAction1.isDown && this.items.length >= 1) {
|
|
this.items.shift().die();
|
|
}
|
|
}
|
|
} |