/* * Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma. * All rights reserved. */ import Enemy from "./Enemy"; export default class Zombie extends Enemy { constructor(scene, item) { super(scene, item, "zombie"); } turnedActive() { super.turnedActive(); const vel = this.spawnPoint.properties.filter(obj => obj.name === "velocity")[0].value; this.body.velocity.x = vel; } }