Upgrade to Webpack 4 (including webpack-dev-server). Add ES6 support via Babel 7.
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# Phaser 3 Webpack Project Template
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A Phaser 3 Project Template
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A Phaser 3 project template with ES6 support via [Babel 7](https://babeljs.io/) and [Webpack 4](https://webpack.js.org/)
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that includes hot-reloading for development and production-ready builds.
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## How to run:
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Loading images via JavaScript module `import` is also supported.
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`npm run build`
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## Requirements
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[Node.js](https://nodejs.org) is required to install dependencies and run scripts via `npm`.
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## Available Commands
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| Command | Description |
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|---------|-------------|
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| `npm install` | Install project dependencies |
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| `npm start` | Build project and open web server running project |
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| `npm run build` | Builds code bundle with production settings (minification, uglification, etc..) |
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## Writing Code
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After cloning the repo, run `npm install` from your project directory. Then, you can start the local development
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server by running `npm start`.
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After starting the development server with `npm start`, you can edit any files in the `src` folder
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and webpack will automatically recompile and reload your server (available at `http://localhost:8080`
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by default).
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## Customizing Template
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### Babel
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You can write modern ES6+ JavaScript and Babel will transpile it to a version of JavaScript that you
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want your project to support. The targeted browsers are set in the `.babelrc` file and the default currently
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targets all browsers with total usage over "0.25%" but excludes IE11 and Opera Mini.
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```
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"browsers": [
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">0.25%",
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"not ie 11",
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"not op_mini all"
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]
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```
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### Webpack
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If you want to customize your build, such as adding a new webpack loader or plugin (i.e. for loading CSS or fonts), you can
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modify the `webpack/base.js` file for cross-project changes, or you can modify and/or create
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new configuration files and target them in specific npm tasks inside of `package.json'.
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## Deploying Code
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After you run the `npm run build` command, your code will be built into a single bundle located at
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`dist/bundle.min.js` along with any other assets you project depended.
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If you put the contents of the `dist` folder in a publicly-accessible location (say something like `http://mycoolserver.com`),
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you should be able to open `http://mycoolserver.com/index.html` and play your game.
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