Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
@@ -29,7 +29,7 @@ export default class Chest extends Interactable {
|
||||
|
||||
this.play('chest_open');
|
||||
|
||||
const options = [/*"slow", "speed", "storm", */"heal"];
|
||||
const options = [/*"storm", "slow", */"jump", "speed", "heal"];
|
||||
|
||||
let item = new Item(this.scene, {
|
||||
x: this.x,
|
||||
|
||||
@@ -34,6 +34,18 @@ export default class Item extends Interactable {
|
||||
case "heal":
|
||||
user.hit(-2)
|
||||
break;
|
||||
case "speed":
|
||||
const oldSpeed = user.getData('speed');
|
||||
|
||||
user.setData("speed", oldSpeed * 1.5);
|
||||
setTimeout(() => user.setData('speed', oldSpeed), 5000);
|
||||
break;
|
||||
case "jump":
|
||||
const oldjump = user.getData('jump');
|
||||
|
||||
user.setData("jump", oldjump * 2);
|
||||
setTimeout(() => user.setData('jump', oldSpeed), 5000);
|
||||
break;
|
||||
}
|
||||
this.die();
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ export default class Player extends Entity {
|
||||
constructor(scene, spawnPoint, texture) {
|
||||
super(scene, spawnPoint.x, spawnPoint.y, texture);
|
||||
this.setData("speed", 100);
|
||||
this.setData('jump', 1.5)
|
||||
this.setData('hp', 10);
|
||||
this.setOrigin(0.5, 1).setScale(32 / 48);
|
||||
|
||||
@@ -74,7 +75,7 @@ export default class Player extends Entity {
|
||||
|
||||
// Jumping, Dashing
|
||||
if (this.scene.upActive() && this.body.blocked.down) {
|
||||
this.body.velocity.y = -this.getData('speed') * 1.5;
|
||||
this.body.velocity.y = -this.getData('speed') * this.getData('jump');
|
||||
}
|
||||
|
||||
// Walking L R
|
||||
|
||||
+8
-1
@@ -25,7 +25,7 @@ export default class Game extends Phaser.Scene {
|
||||
default: 'arcade',
|
||||
arcade: {
|
||||
gravity: {y: 300},
|
||||
debug: true
|
||||
// debug: true
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -251,6 +251,13 @@ export default class Game extends Phaser.Scene {
|
||||
repeat: -1
|
||||
});
|
||||
|
||||
this.anims.create({
|
||||
key: 'item_jump',
|
||||
frames: this.anims.generateFrameNumbers('jump', {start: 0, end: 11}),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
});
|
||||
|
||||
|
||||
const mapKey = this.scene.settings.data.level;
|
||||
const mapTilesetKey = "tiles";
|
||||
|
||||
@@ -26,6 +26,7 @@ import heal from "../assets/items/heal.png";
|
||||
import slow from "../assets/items/slow.png";
|
||||
import speed from "../assets/items/speed.png";
|
||||
import storm from "../assets/items/storm.png";
|
||||
import jump from "../assets/items/jump.png";
|
||||
import heart from "../assets/heart.png";
|
||||
import chest from "../assets/chest.png";
|
||||
import arrow from "../assets/arrow.png";
|
||||
@@ -66,6 +67,7 @@ export default class Preload extends Phaser.Scene {
|
||||
this.load.spritesheet('storm', storm, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
|
||||
this.load.spritesheet('speed', speed, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
|
||||
this.load.spritesheet('slow', slow, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
|
||||
this.load.spritesheet('jump', jump, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
|
||||
this.load.tilemapTiledJSON("lvl1", lvl1);
|
||||
this.load.tilemapTiledJSON("tutorial", tutorial);
|
||||
this.load.tilemapTiledJSON("menu", menu);
|
||||
|
||||
Reference in New Issue
Block a user