added item chests, audio and deployment

Signed-off-by: Pascal Syma <pascal@syma.dev>
This commit is contained in:
2020-07-16 20:51:24 +02:00
parent 0004849110
commit 7559a3f40a
27 changed files with 237 additions and 36 deletions
+5
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@@ -22,7 +22,11 @@ export default class TextElement {
if (item.name === "action") {
this.text.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.text.width, this.text.height), Phaser.Geom.Rectangle.Contains)
.on('pointerover', () => {
this.scene.sound.play('menu_hover', {volume: 0.3});
})
.on('pointerdown', () => {
this.scene.sound.play('menu_click', {volume: 0.5});
let action = item.properties.filter(obj => obj.name === "action");
if (action.length <= 0)
return;
@@ -33,6 +37,7 @@ export default class TextElement {
case "pause_resume":
this.endMyself();
scene.scene.resume('Game');
this.scene.scene.get('Game').music.play();
break;
case "pause_exit":
this.endMyself();
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-1
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@@ -28,7 +28,6 @@ export default class Hitbox extends Entity {
}
overlap(obj) {
this.setData('active', false);
obj.hit(this.getData('dmg'));
}
}
+41
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@@ -0,0 +1,41 @@
/*
* Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma.
* All rights reserved.
*/
import Interactable from "./Interactable";
import Item from "./Item";
export default class Chest extends Interactable {
constructor(scene, item) {
super(scene, item.x, item.y, 'chest');
this.setFrame(4);
this.body.setAllowGravity(false);
this.setOrigin(0.5, 1);
this.setData('opened', false);
}
canInteract() {
return !this.getData('opened');
}
interact() {
super.interact();
this.setData('opened', true);
this.play('chest_open');
const options = [/*"slow", "speed", "storm", */"heal"];
let item = new Item(this.scene, {
x: this.x,
y: this.y - this.height
}, options[Math.floor(Math.random() * options.length)])
this.scene.interactables.add(item);
}
}
+3
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@@ -17,6 +17,9 @@ export default class Zombie extends Enemy {
this.dieAnimation = 'zombie_die';
this.hitAnimation = 'zombie_hit';
this.setData('hp', 2);
this.setData('dmg', 1);
}
+4 -3
View File
@@ -17,7 +17,7 @@ export default class Entity extends Phaser.GameObjects.Sprite {
}
hit(dmg) {
if (dmg <= 0)
if (dmg === 0)
return;
if (this.hitCooldown)
@@ -25,8 +25,8 @@ export default class Entity extends Phaser.GameObjects.Sprite {
this.hitCooldown = true;
this.setData('hp', this.getData('hp') - dmg);
console.log(this, this.getData('hp'));
const newHp = this.getData('hp') - dmg;
this.setData('hp', newHp < 0 ? 0 : newHp);
// play hit animation
const shouldDie = this.getData('hp') <= 0;
@@ -38,6 +38,7 @@ export default class Entity extends Phaser.GameObjects.Sprite {
}
if (this.hitAnimation !== null) {
// TODO: bug, not working, no clue why not
this.anims.stop();
this.play(this.hitAnimation)
.once('animationcomplete', () => {
+16
View File
@@ -0,0 +1,16 @@
/*
* Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma.
* All rights reserved.
*/
import Entity from "./Entity";
export default class Interactable extends Entity {
canInteract() {
return true;
}
interact() {
}
}
+20 -7
View File
@@ -1,30 +1,43 @@
/*
* Copyright (c) 2020. Pascal Syma <pascal@syma.dev>
* Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma.
* All rights reserved.
*/
import Entity from "./Entity";
import Interactable from "./Interactable";
export default class Item extends Entity {
export default class Item extends Interactable {
constructor(scene, obj) {
super(scene, obj.x, obj.y, obj.properties.filter(obj => obj.name === "texture")[0].value);
constructor(scene, obj, texture) {
super(scene, obj.x, obj.y, texture);
this.body.setAllowGravity(false);
this.setData('texture', texture);
this.setDisplaySize(16, 16);
this.setData('collectable', true);
this.play('item_' + texture);
}
canPickup() {
canInteract() {
return this.getData('collectable');
}
pickup() {
interact() {
this.setData('collectable', false);
}
use(user) {
switch (this.getData('texture')) {
case "heal":
user.hit(-2)
break;
}
this.die();
}
drop() {
this.setData('collectable', true);
+28 -8
View File
@@ -6,6 +6,8 @@
import Entity from "./Entity";
import AttackA from "./Attacks/AttackA";
import AttackB from "./Attacks/AttackB";
import Item from "./Item";
import Chest from "./Chest";
export default class Player extends Entity {
@@ -34,17 +36,34 @@ export default class Player extends Entity {
this.hitAnimation = 'hit';
}
pickup(item) {
if (this.items.length >= 1) {
this.items.shift().setPosition(this.x, this.y).drop();
interact(item) {
if (item instanceof Item) {
if (this.items.length >= 1) {
this.items.shift().setPosition(this.x, this.y).drop();
}
item.interact();
this.items[0] = item;
} else if (item instanceof Chest) {
item.interact();
}
}
console.log(item);
item.pickup();
this.items[0] = item;
hit(dmg) {
super.hit(dmg);
if (this.getData('hp') > this.scene.hearts.length)
this.setData('hp', this.scene.hearts.length);
for (let i = this.getData('hp'); i < this.scene.hearts.length; i++) {
this.scene.hearts[i].alpha = 0;
}
for (let i = 0; i < this.getData('hp'); i++) {
this.scene.hearts[i].alpha = 1;
}
}
update(...args) {
@@ -103,7 +122,7 @@ export default class Player extends Entity {
this.items.forEach(i => i.setPosition(this.body.x, this.body.y - 16));
if (this.scene.keyAction1.isDown && this.items.length >= 1) {
this.items.shift().die();
this.items.shift().use(this);
}
}
@@ -114,6 +133,7 @@ export default class Player extends Entity {
.once('animationcomplete', () => {
this.setFrame(51);
this.scene.scene.pause();
this.scene.music.pause();
this.scene.scene.launch('GUI', {key: 'Dead'}).bringToTop('GUI');
})
}
+5
View File
@@ -49,8 +49,13 @@ export default class GUI extends Phaser.Scene {
new Player(this, s, 'char' + charKey).play('idle' + charKey, true)
.setInteractive()
.on('pointerover', () => {
this.sound.play('menu_hover', {volume: 0.3});
})
.on('pointerdown', () => {
this.sound.play('menu_click', {volume: 0.5});
if (this.textures.exists('char'))
this.textures.removeKey('char');
+73 -13
View File
@@ -5,13 +5,13 @@
import Player from "../entities/Player";
import Bat from "../entities/Enemys/Bat";
import Item from "../entities/Item";
import Storage from "../Storage";
import Win from "../entities/Win";
import TextElement from "../TextElement";
import DamageEntity from "../entities/Enemys/DamageEntity";
import Zombie from "../entities/Enemys/Zombie";
import Skeleton from "../entities/Enemys/Skeleton";
import Chest from "../entities/Chest";
export default class Game extends Phaser.Scene {
@@ -24,7 +24,7 @@ export default class Game extends Phaser.Scene {
default: 'arcade',
arcade: {
gravity: {y: 300},
debug: true
// debug: true
}
}
});
@@ -196,6 +196,40 @@ export default class Game extends Phaser.Scene {
frameRate: 15
});
this.anims.create({
key: 'chest_open',
frames: this.anims.generateFrameNumbers('chest', {start: 0, end: 3}),
frameRate: 10
});
this.anims.create({
key: 'item_heal',
frames: this.anims.generateFrameNumbers('heal', {start: 0, end: 7}),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'item_slow',
frames: this.anims.generateFrameNumbers('slow', {start: 0, end: 10}),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'item_speed',
frames: this.anims.generateFrameNumbers('speed', {start: 0, end: 7}),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'item_storm',
frames: this.anims.generateFrameNumbers('storm', {start: 0, end: 11}),
frameRate: 10,
repeat: -1
});
const mapKey = "map";
const mapTilesetKey = "tiles";
@@ -216,7 +250,8 @@ export default class Game extends Phaser.Scene {
const spawnPoint = map.findObject("Player/Enemys", obj => obj.name === "player");
this.enemys = this.add.group();
this.items = this.add.group();
this.environment = this.add.group();
this.interactables = this.add.group();
map.objects[0].objects.filter(obj => obj.name === "bat").forEach(s => {
let bat = new Bat(this, s);
@@ -232,12 +267,12 @@ export default class Game extends Phaser.Scene {
});
map.objects[0].objects.filter(obj => obj.type === "dmg").forEach(s => {
this.enemys.add(new DamageEntity(this, s))
this.environment.add(new DamageEntity(this, s))
});
map.objects[0].objects.filter(obj => obj.name === "item").forEach(s => {
let item = new Item(this, s);
this.items.add(item)
map.objects[0].objects.filter(obj => obj.name === "chest").forEach(s => {
let chest = new Chest(this, s);
this.interactables.add(chest)
});
this.wins = this.add.group();
@@ -283,8 +318,19 @@ export default class Game extends Phaser.Scene {
this.player.hit(e.getData('dmg'));
})
this.physics.add.overlap(this.player, this.wins, (p, w) => {
console.log("win!");
this.physics.add.overlap(this.player, this.enemys, (p, e) => {
if (e.getData('active'))
this.player.hit(e.getData('dmg'));
})
this.physics.add.overlap(this.player, this.environment, (p, e) => {
if (e.getData('active'))
this.player.hit(e.getData('dmg'));
})
this.physics.add.overlap(this.enemys, this.environment, (p, e) => {
if (e.getData('active'))
p.hit(e.getData('dmg'));
})
let controls = Storage.get().controls;
@@ -299,9 +345,9 @@ export default class Game extends Phaser.Scene {
this.keyAction2 = this.input.keyboard.addKey(controls.use_right.bind);
this.keyEsc = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.ESC);
this.physics.add.overlap(this.player, this.items, (p, i) => {
if (this.keyPickup.isDown && i.canPickup()) {
p.pickup(i);
this.physics.add.overlap(this.player, this.interactables, (p, i) => {
if (this.keyPickup.isDown && i.canInteract()) {
p.interact(i);
this.keyPickup.reset();
}
})
@@ -311,12 +357,26 @@ export default class Game extends Phaser.Scene {
console.log(s);
new TextElement(this, s);
});
this.hearts = [];
for (let i = 0; i < this.player.getData('hp'); i++) {
this.hearts.push(this.add.image(i * 16, 0, 'heart')
.setScrollFactor(0, 0)
.setOrigin(0, 0));
}
this.music = this.sound.add('background_start', {volume: 0.5})
.once('complete', () => {
this.music = this.sound.add('background_loop', {loop: true, volume: 0.5});
this.music.play();
})
this.music.play();
}
update(time, delta) {
if (this.keyEsc.isDown) {
this.scene.pause();
this.music.pause();
this.input.keyboard.keys.forEach(k => k.reset());
this.scene.launch('GUI', {key: 'Pause'}).bringToTop('GUI');
return;
+23 -1
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@@ -21,6 +21,17 @@ import batDie from "../assets/BatDie.png";
import item_01 from "../assets/items/itemshard_01.png";
import item_02 from "../assets/items/itemshard_02.png";
import item_03 from "../assets/items/itemshard_03.png";
import heal from "../assets/items/heal.png";
import slow from "../assets/items/slow.png";
import speed from "../assets/items/speed.png";
import storm from "../assets/items/storm.png";
import heart from "../assets/heart.png";
import chest from "../assets/chest.png";
import menu_click from "../assets/audio/menu_click.wav";
import menu_hover from "../assets/audio/menu_hover.wav";
import background_start from "../assets/audio/background_start.wav";
import background_loop from "../assets/audio/background_loop.wav";
export default class Preload extends Phaser.Scene {
@@ -34,6 +45,7 @@ export default class Preload extends Phaser.Scene {
this.load.image("item_01", item_01);
this.load.image("item_02", item_02);
this.load.image("item_03", item_03);
this.load.image("heart", heart);
this.load.spritesheet('charA', charA, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
this.load.spritesheet('charB', charB, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
this.load.spritesheet('charC', charC, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
@@ -44,11 +56,21 @@ export default class Preload extends Phaser.Scene {
this.load.spritesheet('buttontiles', buttontiles, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
this.load.spritesheet('batFly', batFly, {frameWidth: 48, frameHeight: 32/*, margin: 1, spacing: 2*/});
this.load.spritesheet('batDie', batDie, {frameWidth: 48, frameHeight: 32/*, margin: 1, spacing: 2*/});
this.load.spritesheet('chest', chest, {frameWidth: 32, frameHeight: 32, margin: 1, spacing: 2});
this.load.spritesheet('heal', heal, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
this.load.spritesheet('storm', storm, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
this.load.spritesheet('speed', speed, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
this.load.spritesheet('slow', slow, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
this.load.tilemapTiledJSON("map", map);
this.load.tilemapTiledJSON("menu", menu);
this.load.atlas({key: 'skeleton', textureURL: skeletonSprite, atlasURL: skeletonAtlas});
this.load.audio('menu_click', menu_click);
this.load.audio('menu_hover', menu_hover);
this.load.audio('background_start', background_start);
this.load.audio('background_loop', background_loop);
}
create() {
@@ -113,4 +135,4 @@ export default class Preload extends Phaser.Scene {
});
}
}
}