added Storage and ControlsSettings
Signed-off-by: Pascal Syma <pascal@syma.dev>
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/*
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* Copyright (c) 2020. Antonio Martinez Casadesus and Pascal Syma.
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* All rights reserved.
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*/
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export default class Storage {
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static get() {
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if (!window.localStorage.getItem(Storage.KEY))
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this.reset();
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return JSON.parse(atob(window.localStorage.getItem(Storage.KEY)));
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}
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static set(value) {
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window.localStorage.setItem(Storage.KEY, btoa(JSON.stringify(value)));
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}
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static clear() {
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window.localStorage.removeItem(Storage.KEY);
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}
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static reset() {
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this.set({
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controls: {
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jump: {name: "Jump", bind: Phaser.Input.Keyboard.KeyCodes.W},
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w_left: {name: "Walk left", bind: Phaser.Input.Keyboard.KeyCodes.A},
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w_right: {name: "Walk right", bind: Phaser.Input.Keyboard.KeyCodes.D},
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use_left: {name: "Use left item", bind: Phaser.Input.Keyboard.KeyCodes.Q},
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use_right: {name: "Use right item", bind: Phaser.Input.Keyboard.KeyCodes.E},
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attack: {name: "Attack", bind: Phaser.Input.Keyboard.KeyCodes.SPACE},
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block: {name: "Block", bind: Phaser.Input.Keyboard.KeyCodes.F},
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pickup: {name: "Pickup", bind: Phaser.Input.Keyboard.KeyCodes.S}
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}
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})
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}
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}
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Storage.KEY = "save";
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