added zombie texture and basic ki

Signed-off-by: Pascal Syma <pascal@syma.dev>
This commit is contained in:
2020-07-16 05:45:59 +02:00
parent f1d6c7d69f
commit 0004849110
12 changed files with 161 additions and 23 deletions
+2
View File
@@ -12,6 +12,7 @@ import charA from "../assets/char_a/spritesheet.png";
import charB from "../assets/char_b/spritesheet.png";
import charC from "../assets/char_c/spritesheet.png";
import charD from "../assets/char_d/spritesheet.png";
import zombie from "../assets/zombie/zombie.png";
import tiles from "../assets/newtiles.png";
import menutiles from "../assets/menu.png";
import buttontiles from "../assets/buttons.png";
@@ -37,6 +38,7 @@ export default class Preload extends Phaser.Scene {
this.load.spritesheet('charB', charB, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
this.load.spritesheet('charC', charC, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
this.load.spritesheet('charD', charD, {frameWidth: 79, frameHeight: 63, margin: 1, spacing: 2});
this.load.spritesheet('zombie', zombie, {frameWidth: 43, frameHeight: 55, margin: 1, spacing: 2});
this.load.spritesheet('tiles', tiles, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
this.load.spritesheet('menutiles', menutiles, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});
this.load.spritesheet('buttontiles', buttontiles, {frameWidth: 16, frameHeight: 16, margin: 1, spacing: 2});